What is the TF: Source 2 project?
We're a team of passionate people bringing Team Fortress 2 onto Source 2 using s&box made by Facepunch, a spiritual successor to Garry's Mod. Our goal is to remake the game and deliver a foundation for people to build upon to create their own Team Fortress experience in Source 2, we will hopefully accomplish this by open-sourcing some parts of the projects and delivering tools to the community. We will essentially act as a hub for all Team Fortress 2 related content on Source 2.
Back in April 2021, when s&box started to give early access to the Source 2 tools and ways to create custom gamemodes, we started to ask ourselves: « How would TF2 look like if it was ported to Source 2? ». We know that the engine provides a lot of graphical improvements as well as a new physics engine. It is a lot more up-to-date to modern game development standards, compared to the two decades old Source, yet similar in some ways. So seeing this game in a new modern engine really interested us.
And we know that the Team Fortress community has been wondering the same, we finally have a good opportunity to answer this question: we have decided to gather a team of experienced game developers and begin Team Fortress: Source 2, TF:S2 for short.
Together, we want to take advantage of the Source 2 toolset and use it to its best to create this new experience.
Frequently Asked Questions
HOW AND WHEN DO I GET TO PLAY IT?
- Both s&box and TF: Source 2 are under heavy development, and the only way to access s&box as of now is through their queue system. Sadly as of January 2022, this queue system is currently on hold. There is no release date for s&box yet, and no deadline for our project. The only way to get a taste of it is through public playtests we may host from time to time with people who already have access to s&box.
WHAT ARE THE POSSIBILITIES WITH THIS "TF FOUNDATION"? - The possibilities with Source 2 are almost limitless. S&box allows a very wide range of gamemode possibilities with Source 2, things like Versus Saxton Hale, Freak Fortress 2, Deathrun could finally be native gamemodes and not server plugins, as well as creating new core or hybrid pvp gamemodes.
WILL TF: SOURCE 2 BE ITS OWN STAND-ALONE GAME? - No, we have no intentions regarding that, we are only building this project upon s&box tools.
WILL TF: SOURCE 2 RUN BETTER THAN TF2? - We do not have the resources to fully confirm this, nor do we know if it's even possible to test this type of scenario, but Source 2's rendering pipeline seems to be more optimised, and Facepunch is heavily working on improving it. It mostly depends on your hardware.
WILL MOVEMENTS FEEL DIFFERENT? (ROCKET JUMPING, TRIMPING...) - No, from internal tests, we can confirm the movement will feel the same as TF2 on Source 2. Movements are not tied to physics but purely maths, Source 2 being in a new physics engine won't affect that, math is replicable.
WHY DOES THE GAME LOOK DIFFERENT? (CHARACTERS, PROPS) - The reason why TF: Source 2 looks the way it does is because of default Source 2 shaders, we are currently working on recreating the TF2 shaders to make the game look and feel like TF2.
WILL YOU ENHANCE PLAYER MODELS? - Yes, we are reworking the player models for Source 2, which requires repainting the textures by hand, optimising the UVs and slightly polishing the models, while sticking to the design philosophy that TF2 is built upon.
WILL YOU ADD (X) WEAPON/ITEM/COSMETIC? - No, this is currently not in the scope of the project, we are only aiming to bring core TF2 gameplay to Source 2 in the foundation we're building. But this doesn't stop you from adding your own weapons, cosmetics, taunts and more later on your own version of our base.
WILL YOU MAKE (X) BALANCE CHANGE? - No, we have no intentions of changing any aspects of the core gameplay, this isn't what we're here for.
WILL TF:S2 SUPPORT CUSTOM HUDS/SOUNDS? - No idea for now, we will see if s&box allows us to properly do this in the future.
WHAT ABOUT THE CROSSPLAY PROTOTYPE? - This was only an experiment, we are not planning on developing further as of now, don't get your hopes up.
WILL THERE BE LINUX/MAC SUPPORT FOR S&BOX? - No, native support for both these platforms are not planned, as garry said. Only proton support will be provided by Facepunch, the Amper Team is not responsible for this.
HOW CAN I SUPPORT THE PROJECT? - The project itself doesn't take donations, as we're not planning on making any profit out of this project, we are passionate developers working on the project as part of our free time for fun. Although if you wish to support individual developers outside of this project's context, you may find their donation links on their personal social media accounts.